Expenditure on Electronic Gaming Machines in the Northern Territory
A venues-based analysis
This 2008 report presents a supply-side analysis of electronic gaming machine (EGM) venues in the NT. It is the primary output of Project C6 'Typology of Gaming Machine Venues in the NT'.
The objective of this project is to explore the characteristics of particular venues in the NT. This was achieved through a series of analyses of the Northern Territory Department of Justice EGM Player Loss Database over the past decade.
The report combines the key findings from the range of supply side analyses of venues conducted by the Charles Darwin University research team during 2008 in a single document. It presents some descriptive analysis of EGM trends by venue type, explores the spatial and temporal distribution of expenditure over a five year period (for which monthly data was available), and constructs separate typologies for clubs and hotels that may be used to aid regulatory decision making (see Young et al. 2006, Gambling Practice and Policy in the Northern Territory: A Research Programme).
Its purpose is to present a plain-language description of each analysis with their key implications for research and harm-minimisation.
The report details:
- electronic gaming machine player loss in the Northern Territory (1996/97 to 2006/07)
- spatial analysis of EGM expenditure ‘hotspots’
- a typological analysis of community venues.
The project was funded entirely by the Community Benefit Fund of the Northern Territory Department of Justice.
For further information about this report or to access a hard copy:
Department of Attorney-General and Justice
Phone: (08) 8935 7643
Last updated: 16 May 2016
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